AI Insights · Timothy · January 2023
Top 5 Hack and Slash Apps in Ecuador for Q4 2022
Discover the performance trends of the top 5 hack and slash games in Ecuador for the fourth quarter of 2022, including downloads, revenue, and active user metrics.
In the fourth quarter of 2022, the hack and slash game category in Ecuador saw varying performance across the top 5 applications. Below, we break down the weekly trends in downloads, revenue, and active users for these apps.
MARVEL Future Fight from Netmarble experienced a notable increase in weekly revenue towards the end of the quarter, peaking at approximately $756 in the week of November 28. Weekly downloads showed a mid-quarter dip, with a low of 297 in the week of December 5, but recovered to 413 by December 26. Active users fluctuated throughout the quarter, ending with a slight rise from 9.3K in early November to 11.1K by the end of December.
Ninja Ryuko: Shadow Ninja Game from Monstermob USA saw a steady decline in weekly downloads, starting at 904 in late September and dropping to 276 by December 19, before a slight rebound to 397 in the final week of the year. Active users mirrored this trend, decreasing from 1.04K in late September to 344 by December 19, with a slight increase to 444 by the end of December.
Project Clean Earth from 1N1 saw a gradual increase in weekly revenue, peaking at $19 in the final week of December. Downloads showed a mixed trend, with a significant rise to 737 in early October, a dip in mid-quarter, and another rise to 672 by the end of December. Active users consistently increased, starting at 426 in late September and reaching 1.1K by the end of December.
Shadow Knight: Ninja Game RPG from Fansipan Limited had minimal revenue, peaking at $15 in mid-December. Downloads and active users exhibited a fluctuating pattern, with downloads peaking at 519 in early October and active users peaking at 783 in the same period, before stabilizing towards the end of the quarter.
Honkai Impact 3rd from COGNOSPHERE PTE. LTD. saw a significant revenue increase in the final week of December, reaching $421. Downloads varied throughout the quarter, starting at 516 in late September and ending at 371 in December. Active users experienced a mid-quarter decline, dropping to 2.1K in early December before a recovery to 2.5K by the end of the month.
These insights reveal the dynamic nature of the hack and slash game market in Ecuador. For more detailed data and trends, visit Sensor Tower.